Unreal Tournament III The Soundtrack

Rating: ★★★½☆ (3.5/5)

Unreal Tournament III The SoundtrackAlbum Title:
Unreal Tournament III The Soundtrack
Record Label:
Sumthing Else Music Works
Catalog No.:
SE-2039-2
Release Date:
November 20, 2007
Purchase:
Buy at Amazon | Download at Sumthing Digital

Overview

Unreal Tournament III is the very definition of “twitch gaming” in first-person shooters. Fast reflexes and a dead-eye aim are the name of the game here. The Unreal Tournament series has always been one of the benchmarks for online first-person shooters, and Unreal Tournament III is no exception. At the time, it was one of the most robust multiplayer packages out there, thanks to its wealth of weapons, vehicles (some of which looked like really cool mutant insects), game modes, and tweaks (including map creation). There is a single-player story in this game, but it merely serves as a means for learning how to play the game — this game is all about the multiplayer.

Rom Di Prisco and Jesper Kyd are the main guys behind the music for this game, which consists of remixes and arrangements of some of the music from the original Unreal Tournament as well as some original tracks. Being a multiplayer-focused game, the music takes a bit more of a backseat role to avoid getting tedious after multiple matches. However, there are still some interesting touches to the electronically focused score. The soundtrack has a suitably alien feel to it and manages to hit the right notes during gameplay and before and after matches. However, out of context many of the tracks feel too long and repetitive, and therefore tedious for stand-alone listening.

Body

The soundtrack starts off with Rom Di Prisco’s remix of the “Unreal Tournament Theme”, which is a hard-hitting, electro-orchestral track and a decent opening to the soundtrack. This is followed by another remix, this time of the “Unreal Tournament Title” or main menu theme, which skilfully blends electronic and orchestral sounds. This remix is focused more on the electronics than Kevin Riepl’s effort for Unreal Tournament 2004 and stays faithful to Alexander Brandon’s original composition, making for a satisfying track to listen to. This is probably the best version of the Unreal Tournament menu theme around, mainly due to being the most technically up-to-date — even the brass samples sound good in this version.

The orchestral focus continues with the first original track on the album, “Tactical Agenda”, a track that gives the feeling of a large-scale battle approaching, with its progressive crescendo both dynamically and texturally and a heavy focus on brass and lower strings. This is followed by another remix, this time of “ONS01”. This track introduces ethnic flutes and wailing vocals, skilfully integrated into the rest of the soundscape, which also includes an understated distorted guitar. There are a few other recognisable remixes of tracks from past games in the series such as “Skyward Fire”, “Go Down”, and “Mechanism Eight”, and it’s nice to hear those tracks brought up to date by modern technology and quality production.

The rest of disc one contains 13 purely electronically focused tracks, all between 3 and 7 minutes long. This is fine for a few tracks, but eventually gets very tedious if you’re listening to the entire disc from beginning to end. All of these tracks are well-produced and well-crafted, with some cool sounds and riffs, but there’s no real stand-out track. A few, such as “Frozen Babylon”, mix things up a bit with some more atmospheric electronic sounds. In-game this music works well, but on a stand-alone basis perhaps these tracks are best appreciated in short bursts. I also think many of them would be satisfying to listen to while driving a car.

Thankfully, disc two mixes things up a bit with some atmospheric choir and orchestral sounds reintroduced into the mix. The disc opens with Jesper Kyd’s take on the Unreal Tournament title theme. This version feels more experimental and, in places, gets very chaotic. Later on in this mix some orchestral sounds are introduced to give the track more of an epic feel. There is one part of the tune which goes a bit out of time, and some of the electronic sounds get a bit messy in places, but it certainly makes for an interesting listen.

The electronic offerings from Jesper Kyd tend to be more quirky and experimental than Rom Di Prisco’s more mainstream-oriented tracks. They offer some interesting harmonies and unusual sounds, though again I feel these tracks are too long and repetitive (“Robo Mall” is 9 minutes long). Thankfully, he makes up for this with “Necris Attacks”, which mixes things up with atmospheric orchestral and choir sounds, while the electronic sounds keep the appropriate alien feel alive and well.

Rom Di Prisco also offers some interesting electro-acoustic tracks of this nature. For example, “Necrimanci” offers some understated guitars underneath the rest of the texture, while “Sanktuary” blends a Diablo II style atmosphere combined with the electronic beat and “Bushido” introduces some Chinese-sounding instrumentation and percussion. This carries on into “Temple of Shambhala” and the score climaxes with “World of Liandri”, which has elements of fantasy scoring. It closes the soundtrack very well and offers a light-hearted relief from the perhaps overly dominant dark and serious tracks.

The second disc also offers some remixes. Rom Di Prisco offers two remixes of “Tactical Agenda”. The “Nanoblack Remix” is a more intense and heavier take on the track, while the “Jade Dragon Remix” is a more held-back version focusing on the abovementioned Chinese instrumentation and orchestral strings. About halfway through this remix, the rest of the texture found in the other versions enters, and the final result is probably my favourite version of “Tactical Agenda”. Jesper Kyd also offers extended versions of “Necris Attacks” and “Outpost”. Both of these versions add some very interesting new sounds and allow the music a greater sense of progression.

Summary

Overall, I have mixed feelings about the Unreal Tournament III soundtrack. There are certainly some very interesting tracks, the production is great, and the music conveys an appropriate mood and enhances the gameplay. However, many of the tracks are too long, too similar, and too repetitive for my tastes. Some who are bigger fans of electronic ambient music may find themselves having more affinity to these tracks, but their wider appeal is probably limited. I think if the soundtrack were shorter both in the number of tracks and the length of some of those tracks, it would be a better stand-alone experience. Unreal Tournament III‘s music is good, but is perhaps not the most suited to a soundtrack release.

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