Behind acclaimed productions such as Symphonic Fantasies and Symphonic Shades, Thomas Boecker has been producing Symphonic Game Music Concerts since 2003. The artist is currently working on a number of new concert projects and recordings, which he will discuss across a two part interview with us. In the second part of the interview, ...
This is the third instalment of a three-part interview with Thomas Boecker. Thomas is producer and founder of the Symphonic Game Music Concert series, co-creator of the Merregnon trilogy, and advisor and former executive producer of PLAY! A Video Game Symphony. His experience with such projects has enabled him to assist ...
In August, the music of Chris Huelsbeck will be commemorated in two symphonic concerts. Symphonic Shades - Huelsbeck in Concert will feature all new orchestral arrangements of a range of works from the German video game music icon. In the first English interview about the concert, we discuss with producer Thomas ...
On September 12, 2009, the concert Symphonic Fantasies will occur at the Philharmonic Hall in Cologne, Germany. In this interview with its producer Thomas Boecker, he exclusively reveals that the concert will be a definitive musical tribute to Square Enix's famous titles. The interview also contains many other details about the concert ...
On September 23, Symphonic Legends will celebrate the music of Nintendo at the Cologne Philharmonic Hall. Created by the acclaimed team of Symphonic Fantasies and Symphonic Shades, comprising producer Thomas Boecker, lead arranger Jonne Valtonen, and the WDR Radio Orchestra, the concert promises to be an original and ground-breaking tribute to the most popular video ...
Thomas Boecker is the producer of the acclaimed game music concertsSymphonic Fantasies and Symphonic Shades that recently premiered in Cologne, Germany. This week, he announced a new tribute concert entitled Symphonic Legends will occur at the Cologne Philharmonic Hall on September 23, 2010. Tickets for the concert have just gone on salehere. In this interview, ...
Behind acclaimed productions such as Symphonic Fantasies and Symphonic Shades, Thomas Boecker has been producing Symphonic Game Music Concerts since 2003. The artist is currently working on a number of new concert projects and recordings, which he will discuss across a two part interview with us. In the first instalment of the interview, ...
This is the second instalment of a three-part interview with Thomas Boecker. Thomas is producer and founder of the Symphonic Game Music Concert series, co-creator of the Merregnon trilogy, and advisor and former executive producer ofPLAY! A Video Game Symphony. His experience with such projects has enabled him to assist ...
This summer, producer Thomas Boecker is commemorating the music of two icons with two symphonic game music concerts. On June 1, LEGENDS celebrated the music of Nintendo's most franchises with a sold-out performance by the Royal Stockholm Philharmonic Orchestra. On July 9, Symphonic Odysseys will pay homage to the work of the works of ...
This is the first instalment of a three-part interview with Thomas Boecker. Thomas is producer and founder of the Symphonic Game Music Concert series, co-creator of the Merregnon trilogy, and advisor and former executive producer of PLAY! A Video Game Symphony. His experience with such projects has enabled him to assist ...
Thomas Boecker's concert productions have featured heavily on this site over the years, and for good reason. Concerts such as Symphonic Fantasies, Symphonic Legends, and Symphonic Shades have provided premiere examples of artistry in video games. His latest production, the Final Symphony album, is among his most ambitious: boasting 94 minutes of lavishly-arranged Final Fantasy music ...
Thomas Parisch has had busy career in game music, from working on Resident Evil 6 in 2012, and recently joining Tencent Games. Originally from Germany, Thomas moved to Los Angeles to graduate from USC's Scoring For Motion Pictures and Television program with the BMI scholarship, and became the laureate of the 2009 ASCAP Film and Television ...
Thommaz Kauffmann has recently been seeing some attention due to his recent soundtrack to Dandara. The game, developed by Long Hat House, is an unusual Metroidvania that centers on Dandara, a figure out of Brazilian history, and her quest to save the world of Salt. In this email interview, Kauffman talks about ...
Dynamedion is the leading studio for soundtrack composition and sound design in the European video game industry. The company has pioneered orchestral recordings in game music with major scores to the SpellForce and Anno series. Having featured on nearly 200 projects to date, the company has branched out to encompass sound ...
In his recent monograph Understanding Video Game Music, Tim Summers (Royal Holloway, University of London) takes the study of game music, or ludomusicology, and conducts a thoughtful academic analysis of the field. The book features an introduction by Command & Conquer's James Hannigan and explores methods for understanding video game music on its own terms ...
Tim Wright is regarded as one of the most talented and influential game composers in the United Kingdom. A veteran of Psygnosis and Sony Computer Entertainment Liverpool, he was behind the music of many Amiga favourites, including Lemmings and Beast 2. Under the name CoLD SToRAGE, he also created technologically commanded CD-based soundtracks ...
Tim Wynn has helped to set a high standard for orchestral scoring in video games with his deep and detailed writing. With projects such as The Simpsons, Command & Conquer, and Red Faction behind him, the composer recently co-composed Dungeon Siege III with Jason Graves. He also continues to make his mark on the film ...
Tom Salta is regarded as one of the most versatile composers in the games industry. He has composed everything from fusions of Eastern and Western elements on the Red Steel series, to intense symphonic epics for Tom Clancy's G.R.A.W. and H.A.W.X., through to hard-edged electronic and hip-hop tracks licensed for ...
Tommy Tallarico is a central composer in the Western game music industry. Active since 1991, he has worked on numerous titles since this time, including the Earthworm Jim franchise, Advent Rising, MDK, Maximo, Tomorrow Never Dies, and the Western adaptations of the Tales series. Since then, he has formed the Game Audio Network Guildand ...
The interactive video game concert series Video Games Live has experienced a very successful year, albeit one tinged with controversy. In his first interview with us, creator Tommy Tallarico reflects on how he has adapted the show to appeal to a very wide audience with the aim of raising the cultural profile ...
At the age of just 20, Osaka-born, Boston-based cinematic composer Tomoki Miyoshi has achieved a lot. His debut project was a little game called SoulCalibur V, where he scored all the cinematics with the backing of Creative Intelligence Arts' Hiroaki Yura. Since then, he has gone strength-to-strength with works on video games ...
Tomomi Teratani, better known as MANYO, is one of the most prolific video game composers and songwriters, featuring on dozens of games and albums each year. However, his international recognition has been limited because the majority of his output has been for Japan-only visual novel titles. This has all changed ...
Tomoya Ohtani has served as the sound director and lead composer for many of Sonic the Hedgehog's outings over the last decade, among them Sonic Unleashed, Sonic Colors, and Sonic Lost World. With their catchy theme songs, diverse styles, and rich orchestrations, these soundtracks have won the praise of a new generation of ...
Tomoya Tomita's résumé features one hit franchise after another: Contra, Castlevania, Metal Gear, beatmania, Kirby, Yoshi, and Goemon to name a few. However, the artist's contributions to game sound development go much beyond this. From humble roots, he has pioneered technological and musical innovations in game audio for some three ...
Born in Dresden in 1965, Torsten Rasch is a German composer of a contemporary classical music. After graduating from the Carl Maria von Weber University, he worked as a film composer in Japan for 15 years from 1990. He made his breakthrough in the world of classical music when he ...
Fatal Fury, Power Instinct, Metal Slug, and The King of Fighters: Maximum Impact... Just some of the titles that Toshikazu Tanaka has worked on during his three decade career. The leader of the SNK sound team as it made its first fighting game hits, Tanaka went on to work on Atlus' Power Instinct series ...
The Triforce Quartet is a unique ensemble that plays with the boundary between classical music and game scores. The four classically trained musicians got together in 2007 to perform a Legend of Zelda medley, and since then have grown into an ensemble that tours to perform at conventions and festivals like PAX ...
Vince DiCola gained quite a following in the 1980s for his soundtracks to movies such as The Transformers: The Movie, Staying Alive, and, of course, Rocky IV, not to mention a multitude of band and album projects. These projects in turn influenced generations of video game composers, spanning Chris Huelsbeck to Jake Kaufman to Dmitry ...
Vince DiCola gained quite a following in the 1980s for his soundtracks to movies such as The Transformers: The Movie, Staying Alive, and, of course, Rocky IV, not to mention a multitude of band and album projects. These projects in turn influenced generations of video game composers, spanning Chris Huelsbeck to Jake Kaufman to Dmitry ...
Vincent Diamante is an American game developer and composer whose gorgeous soundtrack for Flower has found its way onto the playlists of many gamers and non-gamers. While at a relatively early stage in their career, Diamante has worked on numerous projects including Castlevania spinoffs, Cloud, and, most recently, the "dark deco" 2D-fighter Skullgirls. In this ...
Classically trained in Vienna, Walter Mair is one of the rising composers in the film and video games industries. Over the past five years alone, he has worked on prominent game franchises such as Killzone, Total War, Need For Speed, and Grand Theft Auto, between collaborating with prominent directors on numerous titles ...
Wataru Hokoyama is a classically-trained composer of game, film, and concert works. He has recently achieved his career breakthrough by working on the safari simulation Afrika and the horror title Resident Evil 5. While both are very different games, they share musical scores that hybridise Hollywood orchestrations with African instrument instruments. Both scores ...
Weifan Chang is a Taiwanese composer who has contributed to a range of tv shows and games, and has several projects on the horizon. Detention, a survival horror game by Red Candle Games, is infused with Taiwanese historical and cultural elements, and Circle of Time is an upcoming original album using Chang's music as a storytelling ...
Wilbert Roget II has seen a string of successes since his departure from LucasArts in 2013; his subsequent announcements included soundtracks to games like Lara Croft and the Temple of Osiris, and Dead Island 2, and Guild Wars 2: Path of Fire. More recently, he composed the score to Sledgehammer Games' Call of Duty: ...
Breaking artist Wilbert Roget II is a spectacular example of someone who has turned a crisis into an opportunity. After years working as a composer for Star Wars game scores, he was laid off when Disney closed LucasArts 18 months ago. However, he has bounced by back through work on indie, ...
Winfried Fechner has been the manager of the WDR Radio Orchestra Cologne for five years. The orchestra is well-known for performing a wide range of music in radio broadcasts and concert performances. In recent years, Fechner has established a collaboration with video game music producer Thomas Böcker. This has resulted ...
Winifred Phillips has worked on a large number of major video game franchises: LittleBigPlanet, Assassin's Creed, God of War, The Sims, and Total War, not to mention a long line of film-to-game adaptations. She is also one of the most prominent communicators about game music, having recently published A Composer’s Guide to Game Music, which won ...
In a rare insight into the SNK sound team, YAMAPY-1 talks about making the sounds of fighting franchises Art of Fighting, King of Fighters, and Samurai Shodown ...
In October 2005, we conducted our first ever interview, this time with Yasunori Mitsuda. This interview provides an indepth analysis into his life and works, both as a Square employee and a freelancer, and provides considerable insight into his future projects and plans, including the Chrono Cross arranged album. Interview Credits Interview ...
Yasunori Mitsuda, a veteran in the game music world, has had a very busy couple of years. In these past few years, he has worked on soundtracks for anime, TV specials, and a variety of video games. His recent works include Valkyria: Azure Revolution, Black Butler: Book of the Atlantic, and ...
In the second of a four part interview series at Symphonic Fantasies, Yasunori Mitsuda talked to us exclusively about his past, present, and upcoming works. The majority of the interview occurred in person, though there were some follow-up questions by email. A follow-up to our earlier interview with him, the result ...
Yasunori Nishiki's score to Octopath Traveler has been met with praise from fans and critics alike. The soundtrack mirror's the game's modern approach to an old-school style - and does so with unquestionable success (we write about the score more extensively in VGMO's Octopath Traveler Original Soundtrack review here). We ...
In the first of a four part interview series at Symphonic Fantasies, Yoko Shimomura talked to us exclusively about her past, present, and upcoming works. We agreed to combine it with a complementary interview by GameMusic.pl that occurred at Sinfonia Drammatica. The result provides the most comprehensive insight into the mind of the world's ...
The NES' Mega Man and Mega Man 2 might have been released over 20 years ago, but their scores — created by Manami Matsumae, Takashi Tateishi, and Yoshihiro Sakaguchi — continue to fondly remembered to this day. Following our group interview, the three musicians agreed to talk on a one-to-one basis about their works ...
Yoshino Aoki is best known for her music on several of Capcom's best-loved franchises. She wrote jazzy music for Breath of Fire III, an organic worldly soundtrack for Breath of Fire IV, a cinematic orchestral accompaniment to Shadow of Rome, and the ever-evolving scores of the Mega Man Battle Network and Mega Man ...
Capcom's Breath of Fire series turned 21 this year. This interview is the first in a month's worth of articles to commemorate this often-neglected series and its music. We'll be exploring how the series' music was conceived and developed with interviews, features, reviews and liners. In this interview, Unique Note's Yoshino Aoki recalls her ...
In November 2005, we conducted our second ever interview, this time with Yoshitaka Hirota. Having occurred just as two new Shadow Hearts albums were released, the interview provides an in-depth analysis into his Shadow Hearts and other works as well as his philosophy on music and life. Interview Credits Interview ...
Yousuke Yasui's passion for classic game music led him to work alongside the artists that originally inspired him, Shinji Hosoe and Ayako Saso. Today he is a leading member of music production company SuperSweep and balances work on a range of electronic scores, arranged albums, and original releases. He is ...
Yu-Peng Chen, our 2020 Annual Game Music Awards winner for Outstanding Artist — Newcomer/Breakthrough, is the primary composer for the popular Genshin Impact roleplaying game released for mobile, PC, and consoles, having previously worked on various film and television productions. In this interview with Yu-Peng Chen, he discusses his first major game ...
Yuji "TECHNOuchi" Takenouchi's diverse career spans games such as Metal Gear 2: Solid Snake, X-Men, Circadia, Bravo Music, Ace Combat X, and Demon's Souls. Despite being in the video game industry for 20 years, it's only recently that he has become a well-known name. This month he founded the Video ...
When we first interviewed Yuji Takenouchi back in 2010, he was a composer only just pushing past a career slump. In the five years since, he has emerged as one of the leading names in the industry: serving as the sound director for the generation-defining Dark Souls, offering one of the most ...
The lady behind Monster Hunter's greatest score recalls her experiences at Capcom and her future with Unique Note ...
Yuu Miyake is a game music pioneer best known for being the sound director and lead composer for the Katamari Damacy series. In 2011, he left Bandai Namco Studios to embark on a career as a freelance composer. Since doing so, he has embarked on a range of new projects ...
Yuu Miyake is a game music pioneer best known for being the sound director and lead composer for the Katamari Damacy series. Last year, he left Namco Bandai Games to embark on a career as a freelance composer. Since doing so, he has embarked on a range of new projects and ...
Yuzo Koshiro is one of the greatest innovators in game music and sound design. He has entertained listeners and influenced musicians with the melodic chiptunes of Ys and Etrian Odyssey, the rich orchestrations of ActRaiser and Beyond Oasis, and the electronic stylings of Streets of Rage and Wangan Midnight. He ...
