Podcast Episode 9: Character Themes of Final Fantasy VI

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Episode 9: Character Themes of Final Fantasy VI
Speakers:
Simon Elchlepp
Gregory Fisher
Editor:
Tiago Rodrigues
Producer:
Emily McMillan
Opening track:
“Sonic’s Dilemma”, Renzo G. Heredia, 2016


Posted on October 12, 2017 by Emily McMillan. Last modified on January 28, 2018.
Tags: Final Fantasy, Final Fantasy VI, Nobuo Uematsu, Square Enix
About the Author
Emily McMillan A native and lifelong Texan, I currently work in software education while contributing news, reviews, and interviews to VGMO on the side. I love the feeling that comes with the discovery of a brand new soundtrack, and always look forward to the next rekindling of that excitement.
Outside of VGMO, I enjoy playing piano, listening to classical music and film scores, and trying to go unnoticed in any stealth RPG I can find.
*SPOILER ALERT*
Per the discussion about Locke’s ending, the scene does unfold differently if Locke isn’t present. Unlike most of the scenes, which more or less disappear without the playable character being there, Locke still gets an ending scene of sorts. As you say, you can find it on YouTube! I won’t spoil it here, but it’s worth taking a look at.
This is an awesome episode in the podcast series. FFVI is one of my all-time favorite games, and definitely has some of Final Fantasy’s best character themes.
Hi Stephen,
Cool, thanks for this! I need to have a look at this on YouTube. Really fun to think of FFVI as a game with different endings – maybe not quite Chrono Trigger-style, but more so than one might remember. I wonder about the scenes that disappear when the characters are not in your party – does their theme still play? I would imagine so, considering the complexities Uematsu-san and the sound team would have faced otherwise. If their theme plays, what’s shown on screen – just the respective character’s name and symbol/item?
Glad you enjoyed the episode!