Assassin’s Creed composer designs and scores indie game
Chris Tilton, composer of titles such as Assassin’s Creed: Unity, SimCity, and Fringe, has recently made the transition to creating his own games. In a feature with The Verge, Tilton reveals that the recent boom in indie games inspired him to start creating his own game. The end result, Divide, will be released later this month.
Tilton set up Exploding Tuba Studios with Jonathan Straw at the end of 2012. After a long exploration period, they settled on creating a character-driven science-fiction adventure. Working closely with three other team members, Tilton was responsible for much of the concept, story, and level design of the game. Through using a constrained perspective, they were able to make a 3D game with relatively few resources. Tilton explains that the game tells “a fairly big-scope story, but in a way that’s restrained and a little more old-school.” A preview of the results can be seen in the trailer above.
Of course, Tilton was also responsible for penning the score for the game. Given his clear vision for the game’s design, he was able to start composing the game’s soundtrack relatively early in the development process and was able to create a score that captured the mood of the game: intimate yet profound. This is particularly reflected by the main theme, a slow-building blend of orchestral and electronic sounds that journeys into some surprising places. Tilton has released a five-track EP featuring the game’s music on his Bandcamp. The game itself will be released on January 31 for PlayStation 4.
Posted on January 6, 2017 by Chris Greening. Last modified on January 6, 2017.