Halo Wars Original Soundtrack

Halo Wars Original Soundtrack Album Title:
Halo Wars Original Soundtrack
Record Label:
Sumthing Else (US); Team Entertainment (JP)
Catalog No.:
SE-2052-2; KDSD-00277/8
Release Date:
February 17, 2009; March 18, 2009
Purchase:
Buy at Amazon | Download at Sumthing Digital

Overview

Halo was originally conceived as a real-time strategy game before switching to a first-person shooter, so it’s fitting that the first in an inevitable flurry of Halo spinoffs would venture into RTS territory. Halo Wars would be the final game from Ensemble Studios, which had produced the lauded “Age of” series for Microsoft. Rather than hiring Bungie’s Martin O’Donnell and Michael Salvatori for the project, Ensemble turned to their leading employee Stephen Rippy, who handled scoring duties for Age of Empires and Age of Mythology.

Body

While Rippy’s eclectic “Age of…” series has endeared him to game music fans, many were curious how the composer planned to create music to follow O’Donnell and Salvatori’s hugely popular and influential “Halo sound.” Rippy began with the same basic building blocks: quality synths, the FILMharmonic orchestra in Prague, and a choir. He was given permission to use the series’ distinctive theme, which is arranged into the opening “Spirit of Fire,” and even consulted directly with O’Donnell and Salvatori. The title theme’s influence can be felt throughout, with fragments of its choral work interspersed throughout the music.

In all, Rippy is true to the soundscape established in previous games. His work is generally more ambient and electronic in nature, with the orchestra (pianos and strings especially) and choir used primarily as accents. This lends the music a more New Age feeling than O’Donnell and Salvatori’s work. It generally works, with some strong highlights such as “Money or Meteors” — which adds an electric guitar to the mix, something often done in the original Halos as well.

Interestingly, the most enjoyable high-octane tracks are all rather short and accompany cutscenes. “De Facto De Matter,” “Part of the Pan,” and especially “Just Ad Nauseum” bristle with energy and excitement, which makes for a slightly disappointing listening experience. While Rippy’s more subdued compositions are generally good, a little more of the fire from the cutscene tracks could have been mixed in for some truly spectacular results (a la StarCraft, which featured slower and more ambient passages alongside more energetic ones).

Summary

Rippy’s fans will be delighted to see he’s maintained his affinity for odd track names, with most of the songs Sumthing Else’s hour-long album featuring odd and esoteric puns. The composer has generally succeeded in creating a work that is firmly within the Halo music universe yet carries many of his own distinctive touches; in fact, many of his musical ideas seem more at home in the sci-fi Halo Wars than the medieval “Age of…” games. Halo Wars therefore earns a hearty recommendation to fans of the previous installments and those of the composer. One can only hope that this effort leads to additional assignments in the wake of Ensemble’s closing.

Halo Wars Original Soundtrack Alex Watson

Do you agree with the review and score? Let us know in the comments below!

4


Posted on August 1, 2012 by Alex Watson. Last modified on August 1, 2012.


About the Author



Comments are closed.

Back to Top ↑
  • Categories

  • Archives

  • Recent Posts

  • Recent Comments

  • Recommended Sites

  • Join Our Community

    Like on FacebookFollow on TwitterSubscribe on RSS






WP Twitter Auto Publish Powered By : XYZScripts.com