Deus Ex -Invisible War- Soundtrack
Album Title: Deus Ex -Invisible War- Soundtrack |
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Record Label: Eidos |
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Catalog No.: N/A |
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Release Date: April 22, 2004 |
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Purchase: Buy Used Copy |
Overview
A hybrid role-playing game and first-person shooter, Deus Ex was the only hit game that ill-starred developer Ion Storm managed to produce throughout its turbulent existence. As such, it was the only one to spawn a sequel, Deus Ex: Invisible War. Despite having largely the same development team, the new game suffered from mixed reviews — often criticized for dumbing-down compelling gameplay elements from the first.
The original game had a very strong score, produced by a composing team led by Alexander Brandon of demoscene fame. Despite the frustrating lack of a complete album release, the music was futuristic, compelling, and genre-bending — everything that the setting called for. Brandon returned for Invisible War, though the other team members were replaced by a newcomer, Todd Simmons.
Body
The Deus Ex theme makes a muted appearance at the outset in “Invisible War Title Theme”, both in an electronic form and, intriguingly, as a vocal duet. It’s a promising start, given the title march was one of the strongest elements of the original game. It’s a tease, though; the opening is far and away the best track of the album. That, and the mournful strings in “Return to Cairo” are the only noteworthy innovations in the music.
Of the in-game tracks, only “Streets & Black Gate” has even the barest hint of the futuristic tracker sound that Brandon and his team brought to the first game, and even then it’s on par only with the very weakest Deus Ex tracks. “Credits” brings a welcome bit of relief with some heady beats, but the melody that accompanies them is faint — certainly nowhere near the comparable track from the prequel.
The remainder is aimless ambiance, almost totally devoid of melody, rhythm, and anything that might stand out from a monotonous drone. The original game certainly had its share of dull tracks, but there was enough outstanding music to compensate. It’s as if the sequel’s score was explicitly created by expanding upon the worst that the original had to offer.
Summary
35 minutes of Invisible War’s music was made available for free around the time of the game’s release. It’s possible that more compelling music exists in-game — perhaps in the form of battle tracks, which were largely absent from the original official soundtrack. But the stripped-down nature of the sequel and its score may just be too disheartening for further investigation. A dreadful disappointment on nearly every level.
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1.5
Posted on August 1, 2012 by Alex Watson. Last modified on August 1, 2012.